Successor Soul
Spell Quick

Successor Soul

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Tribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher Normal Monster from your hand or Deck. You can only activate 1 "Successor Soul" per turn. You can only attack with 1 monster during the turn you activate this card.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 8, 2026
57± 6/ 100
Power Score
Intrinsic 57
Deck 58

Successor Soul — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 57.3 · Deck: 57.6 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Removal

Why it scores here

Successor Soul converts a Tribute and one opponent Effect Monster sent to the GY into a Special Summon of a Level 7 or higher Normal Monster from hand or Deck. That is roughly a one-for-one body swap with a small deck-search-free summon, not repeated card advantage. Its 400/400 deck inclusion, with about 80% co-occurrence with Blue-Eyes White Dragon, confirms the role is real and practical, but it does not raise the score by itself; the once-per-turn activation limit, the attack lock for the activation turn, and the lack of recorded combo boards keep the score in the middle range.

Axis scores

Axis Score Evidence
Accessibility 72 Present in all 400 sampled decks at 1.9 copies on average, but it needs a Tribute, an opponent Effect Monster target, and a Level 7+ Normal in hand or Deck (verified text; observed deck counts).
Combo & Conversion 52 Text converts a Tribute and a removed opponent monster into one Normal body, a fair board with help rather than a full one-card board; no combo examples were supplied (inferred).
Resource Economy 52 The Tribute costs one of your monsters and the send costs the opponent one, while the summon adds one body, so the net is roughly even (inferred from text).
Effect & Interaction 55 Sending an opponent Effect Monster to the GY is real interaction, but it is a spell that is easy to negate and needs an opponent Effect Monster to target (verified text, inferred strength).
Material Utility 0 It is a Spell Card and cannot be used as material, so this axis scores zero (verified from frame type).
Resilience & Flexibility 40 Once per turn, a one-monster attack restriction, and negation by any Spell negation leave few backup spots (verified text, inferred).
Deck-Building Efficiency 72 Runs at 1 to 3 copies across 52 archetypes with no garnet or lock-in restriction; the cost is the Tribute and attack restriction, not the slot (observed deck data, inferred).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Removal/Negation. Intrinsic ≈ 57.3, Deck ≈ 57.6, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a Tribute and an opponent Effect Monster into a Level 7+ Normal Monster summon
  • Present in 400 of 400 sampled decks across 52 archetypes at 1.9 copies on average
  • Clean, splashable slot with no garnet or lock-in cost

Weaknesses

  • Once per turn activation and one-monster attack lock on the activation turn
  • Needs a Tribute, an opponent Effect Monster target, and a Level 7+ Normal in hand or Deck
  • No combo boards recorded, so conversion beyond text cannot be confirmed

Counters / choke points

  • Spell negation (the card is a Quick-Play Spell)
  • Opponent with no Effect Monster on the field to target

Best use

Starter / Combo enabler (Normal Monster summon with a removal component). Decks: Blue-Eyes.

Evidence & gaps

  • Verified: Card text: Tribute 1 Effect Monster, send an opponent Effect Monster to the GY, Special Summon a Level 7+ Normal from hand or Deck, once per turn, one-monster attack restriction; Spell Card frame, Quick-Play, four formats; 400 of 400 decks run it, 1.9 copies average, 52 archetypes
  • Observed: Top partner co-occurrence: Blue-Eyes White Dragon 80.5%, Ultimate Fusion 77%; Usage statistics: Gandora 100% and Prophecy 66.7% inclusion, typical 1 copy (small sample)
  • Inferred: Roughly one-for-one body swap with near-even resource economy; Removal function is real but easy to negate; Strength limited by restrictions and lack of combo boards
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no ruling data for Normal Monster or Level 7+ target interactions usage statistics covers only 2 archetypes











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