Spell
QuickSuccessor Soul
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Tribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher Normal Monster from your hand or Deck. You can only activate 1 "Successor Soul" per turn. You can only attack with 1 monster during the turn you activate this card.
Successor Soul — Power Evaluation
Final Score: 57 ± 6 · Confidence: Medium
- Intrinsic: 57.3 · Deck: 57.6 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Removal
Why it scores here
Successor Soul converts a Tribute and one opponent Effect Monster sent to the GY into a Special Summon of a Level 7 or higher Normal Monster from hand or Deck. That is roughly a one-for-one body swap with a small deck-search-free summon, not repeated card advantage. Its 400/400 deck inclusion, with about 80% co-occurrence with Blue-Eyes White Dragon, confirms the role is real and practical, but it does not raise the score by itself; the once-per-turn activation limit, the attack lock for the activation turn, and the lack of recorded combo boards keep the score in the middle range.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Present in all 400 sampled decks at 1.9 copies on average, but it needs a Tribute, an opponent Effect Monster target, and a Level 7+ Normal in hand or Deck (verified text; observed deck counts). |
| Combo & Conversion | 52 | Text converts a Tribute and a removed opponent monster into one Normal body, a fair board with help rather than a full one-card board; no combo examples were supplied (inferred). |
| Resource Economy | 52 | The Tribute costs one of your monsters and the send costs the opponent one, while the summon adds one body, so the net is roughly even (inferred from text). |
| Effect & Interaction | 55 | Sending an opponent Effect Monster to the GY is real interaction, but it is a spell that is easy to negate and needs an opponent Effect Monster to target (verified text, inferred strength). |
| Material Utility | 0 | It is a Spell Card and cannot be used as material, so this axis scores zero (verified from frame type). |
| Resilience & Flexibility | 40 | Once per turn, a one-monster attack restriction, and negation by any Spell negation leave few backup spots (verified text, inferred). |
| Deck-Building Efficiency | 72 | Runs at 1 to 3 copies across 52 archetypes with no garnet or lock-in restriction; the cost is the Tribute and attack restriction, not the slot (observed deck data, inferred). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Removal/Negation. Intrinsic ≈ 57.3, Deck ≈ 57.6, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a Tribute and an opponent Effect Monster into a Level 7+ Normal Monster summon
- Present in 400 of 400 sampled decks across 52 archetypes at 1.9 copies on average
- Clean, splashable slot with no garnet or lock-in cost
Weaknesses
- Once per turn activation and one-monster attack lock on the activation turn
- Needs a Tribute, an opponent Effect Monster target, and a Level 7+ Normal in hand or Deck
- No combo boards recorded, so conversion beyond text cannot be confirmed
Counters / choke points
- Spell negation (the card is a Quick-Play Spell)
- Opponent with no Effect Monster on the field to target
Best use
Starter / Combo enabler (Normal Monster summon with a removal component). Decks: Blue-Eyes.
Evidence & gaps
- Verified: Card text: Tribute 1 Effect Monster, send an opponent Effect Monster to the GY, Special Summon a Level 7+ Normal from hand or Deck, once per turn, one-monster attack restriction; Spell Card frame, Quick-Play, four formats; 400 of 400 decks run it, 1.9 copies average, 52 archetypes
- Observed: Top partner co-occurrence: Blue-Eyes White Dragon 80.5%, Ultimate Fusion 77%; Usage statistics: Gandora 100% and Prophecy 66.7% inclusion, typical 1 copy (small sample)
- Inferred: Roughly one-for-one body swap with near-even resource economy; Removal function is real but easy to negate; Strength limited by restrictions and lack of combo boards
- Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no ruling data for Normal Monster or Level 7+ target interactions usage statistics covers only 2 archetypes






